Saturday, May 30, 2009

Cool Lore Thread

If you're like me, you really love the City of Heroes lore. Manticore started a really great thread that will be updated with more information as questions are posed and answered in the questions and answers thread.

Great stuff for Mission Architects or just all around lore geeks!

Thursday, May 28, 2009

Initial Issue 15 Impressions

My hopes were pinned on the Vines set being cool, and the Dom changes coming along for the ride in I15. Turns out the Vines set is perhaps the worst costume pattern in the game, and the Dom changes aren't coming until I15 hits live.

Lame.

I don't normally do TF/SFs, but the reviews going on for those added in I15 have been almost uniformly negative.

The Mission Architect features are getting rave reviews, as well they should they really are great.

And the "tights sleek" option is now available for boots and gloves. It only took them 5 years to get that one in. I'm happy about it be come on, that should have been there from day 1.

Badge drama. I'm irked to be getting my "Executioner" badge pulled. I found it very appropriate for my Bane.

They say more stuff is going to be added in as beta chugs along. I'm skeptical, but willing to be shown.

Lamest Issue ever? It just might be. So far.

Wednesday, May 27, 2009

Issue 15 Now in Clopen Beta

Issue 15 is now in clopen (closed-open, get it? :p) beta on the test server.

Patch notes.

A Task Force, a Special Forces, two costume sets, 20 faces and bug fixes. Mission Architect search and functionality improvements (very nice ones, too). Definitely a light Issue, but a solid one. Dominator changes aren't in yet. Here's hoping they're in before live. I consider it the Issue's main feature lol.

Sunday, May 24, 2009

Purple Drop!

Funky Flames (47 Fiery/Fiery Scrapper) has been out of commission for a while with a broken build, but I used the freespec to get him in shape and he's funkier than ever! So much so that he got a Purple drop (Hold double). That makes 2 Purple drops in 17 days or so IIRC. w00t!

Also, I forgot just how quickly he defeats mobs. I have him specced to single target, but he defeats everything so quickly he is an AOE. He seems to generate about 6 million Inf an hour (compare to Daemodand 50 MA/SR Scrapper who generates about 3 million an hour). Yeah, he basically prints money.

His one downside is he plays a lot like a Blaster in that he either defeats something quickly, or gets defeated. Once you get a good amount of practice with Burn and Healing Flames so they're used at the right times, Fiery Scrappers are quite survivable. But if you have a lapse of concentration or misjudge...faceplant. That's probably part of why I find him so entertaining to play. He demands constant attention and proper concentration. That's unusual for a Scrapper.

Thursday, May 14, 2009

Dominator Buff Confirmed for I15

On paper, Dominators are my favorite Archetype in the game. I don't roll that many of them because in the end, the play is just too subpar compared to every other Archetype in the game to justify the time spent (though I reiterate I do love them and still want a "complete set" some day).

According to one of the best powers guys in the business Castle, "To that end, I am proposing the following changes to Dominators, effective in the I15 release. The overall effect of these changes will be refocusing the AT from Control primary with Damage as a weak secondary, to effectively giving the Dominator dual primary purposes of Control and Damage. While this sounds unbalancing, it is apparent from how the ATs are being used that this is actually the proper method of addressing the issues of this AT."

Two primaries no waiting. Sounds exciting!

Read it and weep/Venture rejoice.

Wednesday, May 13, 2009

Thursday, May 7, 2009

Purple Drop!

I was getting some play time in with my 50 Bane when I noticed a Purple Recipe (pet triple) dropped.

I've been moving away from running MArcs with characters I'm trying to earn Inf on. You just get a lot more of everything (especially Purples) when you run standard content rather than MArcs. MArcs I think will end up being just for when I really need a change of pace, hear about a really good MArc, or run fully IOed characters on (the ones for which Inf no longer matters).

I love my Bane, but boy Banes really are squishy to an unreasonable degree. Took a defeat or two today that I had zero chance to avoid (Health at 90% then in 1 second flat dead). I hope something is done about that (I vote for a damage output increase; if we're going to have squishy Banes, let them put out Blaster-esque levels of damage, or give us the 20 second Placate back).