Friday, July 31, 2009

Trouble Logging Into the New Forums?

If you're having trouble logging into the new forums, try using your game account password (the password you use to log into the game).

I preferred having separate passwords for the two for better security, but it is what it is.

Forums Up!

Check out the new City of Heroes forums.

I seem to have forgotten my password lol. :p

Double XP Up; Forums Still Down

Forums are still down, but double XP is on through midnight Sunday. And no, Patrol XP isn't used with double XP (it'll still be used to pay debt, however).

Thursday, July 30, 2009

Mabinogi is Looking Good


I played it for a few hours about a year ago, and it charmed the pants off me. Just a cute, charming, fanciful game. With the latest expansion, I'm tempted to pick it back up. Free to play with microtransactions. The game looks very good, but the system requirements are very low (smart move on the developers' part).

Shot Across Champion's Bow: Loyalty Program

If you keep your City of Heroes subscription active during August 15 to November 15 (just so happening to coincide with Champion's Online launch window) you get access to the Going Rogue closed beta.

It works in three tiers:
1. 60+ month vets
2. Loyalty Program (those who keep their account active Aug 15 to November 15)
3. Those who pre-order Going Rogue

I presume tier 1 gets in first, then 2 later on and finally 3.

Well played devs. Well played.

September is going to be a very interesting time to see what happens in the very first superhero MMO competition. My prediction? A year from September both City of Heroes and Champions Online will have a player base of about 150,000 players each. After DC? It's anyone's guess. Whoever comes up with the WoW of superhero MMOs will be the winner in the long run, though. With their recent announcement that they are making another go at the MMO superhero market, Marvel just might be the one to do it, if they can learn from the strength's and weaknesses of CoH, CO and DCUO.

You heard it here first. Marvel's MMO will rule the roost (in 2014 lol).

Sunday, July 26, 2009

If I Designed Invulnerability

Invulnerability to me is a very straight-forward thing. The way it's depicted in City of Heroes is very mish-mashy and thematically odd: Resists, +HPs, Heal, Defense. The way it's depicted in comics is actually very simple; stuff hits you and you don't care.

If I had designed Invulnerability for CoH, it would look like this:

Tankers (all numbers assuming full SO enhancement):
Resists: Smash/Lethal: 90%; Fire/Cold: 33%; Energy/Negative: 26%; Toxic: 16%; Psi: 0%
+Hit Points: 1004 (+53.5%)

And that's it. You are all but immune to Smash/Lethal, but the further away from a "physical" attack an attack gets the more damaging it becomes until we reach the completely "nonphysical" Psi to which you are nearly defenseless (you still have a heap of HPs to help though).

The godmode would probably be +57% Resist to all but Psi on top of your existing Resists, along with 100% Slow Resist/complete immunity to mez ("Nobody can stop the Juggernaut!" lol). Endurance crash, no Health crash.

Brutes/Scrappers (I think I'm getting these right based on what Tankers get):
Resists: Smash/Lethal: 67.5%; Fire/Cold: 24.75%; Energy/Negative: 19.5%; Toxic: 12%; Psi: 0%
+Hit Points: Brutes: 802 (+53.5%); Scrappers: 716 (+53.5%)

Same godmode but with 50.25% Resist All but Psi.

The set would be pretty easily Health capped with just a few set bonuses/accolades (you only need another +5-6%). +Regen bonuses would probably be very potent and most likely the best way to IO for survivability. +Defense wouldn't be bad, though.

The only real downside I can see is even with Smash/Lethal it would only be a matter of time before you were defeated, but the +HPs, and taking Health, and getting the above-mentioned +Regen bonuses would probably cover that for the most part.

Thursday, July 16, 2009

Issue 15 Was OK...Issue 16 Will Blow You Away!

After the travesty of charging extra for height slider/body type adjustments and a weak (but ultimately a-OK) Issue 15, Issue 16 promises to be a real pot boiler!

Some of my favorite features:
Earth Assault for Doms
Alternate Super Strength and Martial Arts animations
Power colorization (which we knew was going to be in)
Claws for Brutes
Enhanced Difficulty settings (you can set for 8 with no fills; thank goodness for this! No more fill requests! And my solo Tankers can get a true challenge!)