Squishy resists have been reduced (what a relief! When a squishy doesn't even bother to get out of melee with a Scrapper, something is wrong.)
The anti-gank ToHit penalty is gone. Boo! (I play SR lol).
In-set self Heals no longer heal suppress. Eh, ok, but Regen needs to be adjusted down in its effectiveness.
And a real biggie: ELUSIVITY! Oh FUCK YEAH! (excuse my French, but I'm STOKED!) This basically levels the playing field between Defense sets and Resistance sets in PvP. Previously, lots of ToHit (as from Buildup+Aim) broke Defense completely, making it worthless. Elusivity (proposed by Arcanaville, the community numbers person, some time ago and loved by all) cannot be overcome with lots of ToHit (except marginally), allowing Defense sets to survive in ToHit-heavy environments (which PvP naturally is).
This is a long time wish of mine, and it looks to be coming true! [toki]Oh, wow-wee![/toki]
P.S. I direct your attention to this post in which I said:
...Castle hinted to me on the closed beta boards that things are looking up for Defense.Who's your daddy? ;)
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