- Shield Defense is intended to be stronger on teams than solo.
- Positron believes Villains need to have powers different from Heroes, specifically in the case of Pain Domination they were wary of giving Villains any healing sets. [I'm guessing based on this Positron isn't a fan of the idea of crossover either. That's good news for the anti-crossover crowd.]
- PvP was indeed broken with only a tiny fraction of the player base partaking, so things absolutely had to change. [The PvP conservatives need to just get used to it. The PvP they like is going away because nobody but them likes it. Good riddance to it, I say.]
- Day Jobs are this game's version of secret identities. [Though secret identities, in the way they usually work, just don't fit well into the City of Heroes world. Heroes are very much above board in this universe; even licensed, so the classic secret identity just doesn't fit. Day Jobs is a reasonable compromise, though I would also include "Alter Egos" in the future that would give you an Alter Ego costume slot and change the name that appears over your head.]
- Mission Architect is the only feature of Issue 14. [Bold move there, but I can see how that would be enough for its own Issue, it's so potentially game-changing.]
City of Heroes has an exciting future!
Read the article at Boomtown.
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