I have no real comments on the interveiw as it doesn't cover anything that much interests me. The devs will have a better set of tools for designing missions (sorry, stories ;) ) than the players get in Mission Architect, but that's none too surprising.
Next up is everyone's favorite dev, Chris "Back Alley Brawler" Bruce. Quoth the BABs:
The very first task I was given was the teabag emote, which also lead to my introduction to the infamous Positron. He was extremely confused when some person he’d never met before meekly poked their head into his office to ask, “What exactly do you mean by a ‘teabag’ emote?”This promises to be a very "interesting" interview. :)
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