- Energy Aura gains Toxic Resistance and a small self-heal (4% per target when fully enhanced).
- Invulnerability loses the Defense debuff, is given more Defense for fewer surrounding opponents, 50% Defense debuff resistance, 25% Endurance Drain resistance, and 20% movement slow resistance.
- Kheldians get to use their Inherent in forms instead of just in human, get a range increase in human form, damage increase for all 3 forms, and can shift into Dwarf form even if mezzed. Also, toggles will not drop if mezzed. Khelds just might be playable now! I'll give them another go in I13.
- War Mace has Crowd Control max targets increased from 5 to 10, and Clobber becomes a good damage power rather than a control power. However, the set also, inexplicably, gets nerfs: Shatter's targets go from 10 to 5, and Clobber's disorient duration is cut basicly by half. The disorient duration cut I can understand, but the reduction in targets for Shatter? The set has damage problems and I don't see how this helps. Also, how does this affect Bane Mace I wonder? Will Banes be allowed to Crowd Control 10 targets with Crowd Control? I hope so!
- Temperature Protection from Fiery Aura gets a 20% movement slow resist. Something tells me this is going to be changed to 20% recharge resistance before all is said and done. Fiery Aura is very vulnerable to -recharge.
- Dark Melee's Midnight Grasp gets burst damage with some DoT, and the set overall gets a damage increase (I don't know if this will make it fun to play; I prefer actual attacks over utilities, YMMV).
- Energy Melee's Barrage gets an increase in Damage Per Activation. I always did like this power as it's one of the few fun animations in a very boring-animation set. Not everyting is about numbers, people! How a power looks and sounds is just as important in its fun factor if you ask me.
I would like to see SR get an increase in movement slow resist based on other sets getting its once-iconic 20% slow resistance. Maybe buff it to 30%?
At any rate, Issue 13 is proving to be a terrific Issue! I can't wait to see more about it!
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