Wednesday, August 26, 2009

Issue 16 Video By onimonkii

Issue 16 Enters Open Beta

That was a quick closed beta. I'm sitting out until I16 goes live myself, but if you're in the mood by all means load up the Test Server client and check it out. In other words, you open beta, I'm CoX fatigued. Issue 16 will probably be live in 2-3 weeks at this rate.

Chat about it in the official Issue 16 forum.

Tuesday, August 18, 2009

Metaplace

So I checked out Raph Koster's Metaplace. It feels distinctly low-tech, both in graphics and sound. The worlds I visited were ok I guess, but I wasn't impressed. Some of them were even frustrating.

They're working on improving avatar customization, which is good because right now it's nowhere near good enough (CoX has me spoiled).

Imbedding videos is interesting. Reminds me of Second Life.

I haven't been back since my initial login. Not a good sign, but I need to get back and give it more of a chance. I can see the promise in it.

Tuesday, August 4, 2009

Double XP Log

Magnaniman, INV/SS Tanker, from level 35 to 37.
Caterbrawler, WP/EN Tanker, from level 18 to 20.
Quinine, SS/SR Brute, from level 12 to 14.

This represents about 3 hours of play time over the 3 days of double XP. I was suffering from CoX fatigue so I didn't get the 6 hours over 3 days I was planning on.

Yes, I'm playing Tankers now. What changed? Patrol XP and dual builds helps tremendously with the lackluster early game Tankers have (lackluster is being kind; it outright stinks and is really unfun. Tankers do mature very nicely though. They're very playable in the mid-to-late game). I build my Tankers as Scrankers, of course. Solo all the way. I can't wait until you can set missions up with full team spawns (Issue 16). That will make Tankers very, very fun! Even solo.

Sunday, August 2, 2009

Champions Forumites: 8 is Enough

The very idea that 8 slots is enough in a customizable superhero game would be laughed at by most City of Heroes players. Guess what? Champions Online forumites love the idea of limiting it to 8. Why, I have no idea. What is gained by limiting the available slots? Precisely nothing.

Here's hoping Champions gets a clue and ups the slot count. By a lot.


[For comparison, City of Heroes launched with approximately 88 slots, and that was increased 50% when City of Villains (RIP) launched.]

City of Heroes Podcast Releases Episode 48

Episode "48" of the podfading CoH Podcast is out. Where episodes 42-46 went is anyone's guess.

Hype Won by ratspaw